Update Feb 28

  Group Make Up
The ZCSQ field will be divided into 6 groups.  5 groups will have 13 players. The 6th group will have 14 players.

Dice rolls will be used to publicly distribute the field over the groups.

 

ROUND 1
 Each player will play every other player in their assigned group a 13 pt match. The winner will post the result on the ZCS website within 24 hrs of the match ending. It will be the player’s responsibility to schedule their match with every other player so that all matches are played within the allotted time. After completion of Round 1 the top six players in each group will continue to Round 2. All other players will be eliminated. In the event of ties for the sixth place in any group the first tiebreaker will be how the tied players did in head to head competition against each other. In the event head to head competition does not break the tie then the tied players will be assigned to an elimination or round robin type playoff depending upon the number of tied players. All tiebreak matches, if needed, will be 13 pt. matches.

 

A played win is worth 1 point.  An unplayed win (as awarded by the Host) is worth 0.7 points.  A loss is worth 0 points.  Only the Host may award and  post unplayed wins.

ROUND 2:
The 36 advancing players will be grouped into 3 groups of 12 players. The Host will randomly draw from the players who came 1st (alone) in Round 1 groups to distribute them over the  Round 2 brackets. Next the Host will do the same from the  1st=  finishers. Then for the 2nd (alone) finishers and so on.    If after any distribution one or more R2 brackets has fewer players than another the next distribution will commence with those brackets.This process will be repeated until all players have been assigned.

 

Round 2 will be another round robin format. Each person in a group will play every other player in that group. Matches will be 15 pts. and will be scheduled by the players among themselves so as to have all the matches completed within the allotted time.

 

 At the conclusion of Round 2 the top 4 players from each of the 3 groups will be the ZCS qualifiers.

 

 The top 4 players in each group will be determined by adding the number of points in the second round robin to 40% of their points in the first round robin, ie: by total adjusted points.

To compensate for the opportunity of playing one extra opponent in Round 1 those players who qualified from the 14 player  Round1 group will commence Round 2 with 40% of their Round 1 points minus 0.2 points.


Ties for the 4th positions in any group will be resolved first, by the result of the head to head play between the tied players in Round 2. In the event the head to head Round 2 play does not break the tie the total number of played   wins from Round 1 and Round 2 combined will be used . In the event of a tie still not being broken then a round robin or elimination playoff will be arranged by the Host. All tiebreaker matches, if needed, will be 15 pt matches.