Update
Feb 28
Group Make Up
The ZCSQ field will be
divided into 6 groups. 5 groups
will have 13 players. The 6th group will have 14 players.
Dice rolls
will be used to publicly distribute the field over the groups.
ROUND 1
Each
player will play every other player in their assigned group a 13 pt match. The
winner will post the result on the ZCS website within 24 hrs of the match
ending. It will be the player’s responsibility to schedule their match with
every other player so that all matches are played within the allotted time.
After completion of Round 1 the top six players in each group will continue to
Round 2. All other players will be eliminated. In the event of ties for the
sixth place in any group the first tiebreaker will be how the tied players did
in head to head competition against each other. In the event head to head
competition does not break the tie then the tied players will be assigned to an
elimination or round robin type playoff depending upon the number of tied
players. All tiebreak matches, if needed, will be 13 pt. matches.
A played win
is worth 1 point. An unplayed win
(as awarded by the Host) is worth 0.7 points.
A loss is worth 0 points. Only
the Host may award and post
unplayed wins.
ROUND 2:
The 36 advancing players will be grouped into 3 groups of 12 players. The
Host will randomly draw from the players who came 1st (alone) in
Round 1 groups to distribute them over the
Round 2 brackets. Next the Host will do the same from the
1st= finishers. Then for the 2nd (alone) finishers and
so on. If after any
distribution one or more R2 brackets has fewer players than another the next
distribution will commence with those brackets.This process will be repeated
until all players have been assigned.
Round 2 will
be another round robin format. Each person in a group will play every other
player in that group. Matches will be 15 pts. and will be scheduled by the
players among themselves so as to have all the matches completed within the
allotted time.
At
the conclusion of Round 2 the top 4 players from each of the 3 groups will be
the ZCS qualifiers.
The
top 4 players in each group will be determined by adding the number of points in
the second round robin to 40% of their points in the first round robin, ie: by
total adjusted points.
To compensate for the opportunity of playing one extra opponent in Round 1 those
players who qualified from the 14 player Round1
group will commence Round 2 with 40% of their Round 1 points minus 0.2 points.
Ties for the 4th positions in any group will be resolved first, by the result of
the head to head play between the tied players in Round 2. In the event the head
to head Round 2 play does not break the tie the total number of played
wins from Round 1 and Round 2 combined will be used . In the event of a
tie still not being broken then a round robin or elimination playoff will be
arranged by the Host. All tiebreaker matches, if needed, will be 15 pt matches.