Fall
2002 Tournament Format
General:
Scheduling
Players are responsible for scheduling and playing all matches within the given
time. Players are also responsible for keeping all scheduling
e-mail. This information will be used to determine good faith effort.
Boots
If a player disconnects and cannot continue,
the players must reschedule and restore the match as soon as
possible. There are no boot limits, other than the limits
imposed by the Match schedule.
ZCSQ Format:
ZCSQ players will be
randomly divided into groups of 8 players. Public dice rolls will be used to
randomly distribute the field into the brackets. The Directors may re-size the
brackets depending on entries. The field will be limited to the first 128
entries submitted. All remaining entries will be placed on a replacement list
and will be prioritized according to the order they submitted entry.
- Each player will play
every player in their bracket. Points will depend on the round being played.
- The winner will post
the result within 24 hrs. of match completion
- Either player may
submit the dice log for analysis.
- After the First Round
the Brackets will be divided into Winners Brackets and Elimination Brackets.
- After the Second Round,
the top two Players from each Winners Bracket will qualify for the ZCS.
- In the First Round only
Tie breakers will be decided on head to head competition.
Round 1.
11 pt matches.
- The top two players
from each bracket move to the Winners Brackets for round 2.
- Third through sixth
place players will advance to the elimination brackets.
- Seventh and Eighth
place players will be eliminated from the tournament and become eligible for
the Last Chance tournament
Round 2.
Winners Bracket 13 pt matches.
Elimination Bracket 11 pt Matches.
- The top two players
from each Winners Bracket Qualify for the ZCS.
- The remaining players
from the Winners Bracket advance to Round 3 in the elimination brackets
- The first through 4th
place in the elimination bracket advance to Round 3 in the elimination
brackets
- The fifth through 8th
place players will be eliminated from the tournament and become eligible for
the Last Chance tournament.
Round 3.
Elimination Brackets only, 13 pt matches
- A minimum of the top
two finishers in each Bracket will qualify for the ZCS.
Tie Breakers.
In the event of ties
affecting advancement, the following will apply.
- Head to head
competition in the current round of play
- First by the number of wins against all the other players in that tie,
- Second, if necessary, by who won over the other player.
- The cumulative record
of wins and losses in the current and previous round(s)
- An elimination or round
robin playoff, depending upon the number of tied players.
- All tie break matches
will be the same number of points as the round and bracket that is being
decided.
The final number to advance
will be determined by the Directors based on the need to create balanced ZCS
Brackets.
ZCS Format: The ZCS Tournament will be played in three
Rounds. The first two will be in a Round Robin Format, and the third Round
will be a Single Elimination, best 3 out of 5.
Round 1
ZCS players will be randomly divided into
brackets of between 12 and 16
players. Public dice rolls will be used to
randomly distribute the field into the brackets. Each Player will play every player in their bracket a single 15-point
match.
The top 32
players from Round 1 will advance to the Second Round and will be split evenly
in two brackets.
The advancing players will be made up of the top 5 from each bracket, and the
top 2 at large. They will be determined in order by :
- The number of accumulated wins in Round 1.
- Head to Head performance.
- First by the number of wins against all the other players in that tie,
- second, if necessary, by who won over the other player.
- Any remaining ties will be broken by an elimination or Round-Robin
playoff. The host and directors will determine which method is most
appropriate to the situation.
Round 2
ZCS players will be randomly divided into two
brackets of 16 players each. Public dice rolls will be used to
randomly distribute the field into the two brackets.
Each Player will play every player in their bracket a single 15-point
match.
The top 4 players in each bracket will advance to Round 3. The advancing players will be determined
in order by :
- The number of accumulated wins in Round 2.
- Head to Head performance.
- First by the number of wins against all the other players in that tie,
- second, if necessary, by who won over the other player.
- Any remaining ties will be broken by an elimination or Round-Robin
playoff. The host and directors will determine which method is more
appropriate to the situation.
Round 3 - Final Eight Elimination
The final eight will be seeded from first to fourth by :
- The weighted cumulative record (40% of Round 1 wins + 100% of the Round 2
wins).
- Random dice roll.
After the order is determined, the first four sets of matches will be
determined as follows :
- The First Seed will choose an opponent from those seeded 5th through 8th.
- The Second Seed will choose an opponent from the remaining players seeded 5th through 8th.
- The Third Seed will do the same.
- The Fourth Seed will play the remaining player.
The quarter-finals will be the best of five(5) 17-point matches. The
semi-finals will be the best of five(5) 19-point matches. The finals will
be the best of five(5) 21-point matches.
Schedule : Dates: Approximate: Subject to modification after size of field is
determined.
| February 23rd |
Final Rules, Eligibility Criteria and Format posted and Sign-ups open |
| March 7th |
Sign ups end |
| March 8th and 9th |
Field Sorted for Eligibility |
| March 10th |
Draw ZCSQ brackets and play begins 4:00PM ET Doubling Cube |
| April 11th |
End of ZCSQ |
| April 13th |
Draw for ZCS Round 1 |
| April 13th |
ZCS Round 1 begins (after Draw) |
| May 11th |
ZCS Round 1 ends |
| May 12th |
Draw for ZCS Round 2 |
| May 12th |
ZCS Round 2 begins (after Draw) |
| June 12th |
ZCS Round 2 ends |
| June 15th |
Last Chance Tournament begins |
| June 14th |
ZCS Round 3 begins |
| June 18th
|
Directors submit second draft of Rules, Eligibility Criteria, and Format
|
| June 18th - June 28th
|
Discussions on the forum about proposed Rules, Format and Eligibility
|
|
June 30th
|
ZCS Round 3 ends
|
| July 1st |
Directors submit final form of Rules, Eligibility Criteria, and Format
|
| July 1st
|
Directors submit calendar of events through the
year.
|
|
July 15th
|
Last Chance Tournament ends
|
|
July 21st - Aug 9th
|
Signups for ZCSQ
|
| Aug 11th
|
ZCSQ Draw
|
| Aug 12th - Sept 27th
|
ZCSQ
Aug 12th - Aug 26th Round 1
Aug 28th - Sep 11th Round 2
Sep 13th - Sep 27th Round 3
|
| Sept 29th |
Post remaining qualifiers for ZCS |
| Sept 29th |
ZCS Rd 1 Draw |
| Sept 30th - Oct 27th |
ZCS Rd 1 |
| Oct 28th |
ZCS Rd 2 Draw |
| Oct 29th - Nov 19th |
ZCS Rd 2 |
| Nov 1st |
Signups for Last Chance Open |
| Nov 21st - Dec 21st |
Last Chance Tournament |
| Nov 20th - Dec 8th |
ZCS Rd 3 |
| 2003 |
| Jan 3rd |
Directors submit first draft of Rules, Elibigility Criteria, and Format |
| Jan 3rd - Jan 26th |
Discussions on the forum about proposed Rules, Format and Eligibility |
| Jan 17th - Feb 2nd |
Signups for ZCSQ |
| Jan 26th |
Directors post the final version of the Rules, Format, and Eligibility |
| Feb 3rd |
ZCSQ Draw |
| Feb 3rd - Mar 14th |
ZCSQ
|
| Feb 28th - Mar 15th |
Signups for the ZCS |
| Mar 16th |
Post remaining qualifiers for ZCS |
| Mar 16th |
ZCS Round 1 Draw |
| Mar 16th - Apr 13th |
ZCS Rd 1 |
| Apr 14th |
ZCS Rd 2 Draw |
| Apr 14th - May 11th |
ZCS Rd 2 |
| Apr 20th |
Signups for Last Chance open |
|
May 14 - Jun 14
|
Last Chance Tournament
|
|
May 12th - Jun 1st
|
ZCS Rd 3
|
|
|
|