Fall
2008 ZCS
Tournament Format
The ZCS Tournament will be played in four Rounds. The
first three will be in a Round Robin Format, and the fourth Round will be
a Single Elimination, best 2 out of 3 for the Final Sixteen, and best 3
out of 5 for the rest
For
the Fall 2008 ZCS,
all qualified entries will enter in Round 2, the total of how many will
advance from Round 1 to Round 2, and the size of the remaining brackets
will be announced after signups have closed..
Round 1
ZCS
players will be randomly divided into brackets of between 10 and 14
players. Public dice rolls will be used to randomly distribute the
field into the brackets. Each
Player will play every player in their bracket a single 15-point match. .
The advancing players will be made up of an equal number from each
bracket, and a number at large necessary to even out the brackets for
Round 2. Only those players who have the most wins in Round 1, and
make a sincere effort to play all their matches (see Rule 8) will advance.
Ties will be resolved:
·
first totalling all the number of wins against all the
other players in that tie in the same bracket.
·
second, by head to head performance.
Any remaining ties
will be broken by an elimination or Round-Robin playoff. The Host
and Tournament Coordinators will determine which method is most
appropriate to the situation.
Round 2
ZCS players will be randomly divided into even brackets
between 10 to 14 players. Public dice rolls will be used to randomly
distribute the field into the brackets. Each Player will play every player in their bracket a single
15-point match.
The advancing players will be
made up of an equal number from each bracket, and a number at large
necessary to even out the brackets for Round 3. Only those players
who have the most wins in Round 2, and make a sincere effort to play all
their matches (see Rule 8) will advance.
Ties will be resolved:
·
first totalling all the number of wins against all the
other players in that tie in the same bracket.
·
second, if necessary, by head to head performance.
Any remaining ties
will be broken by an elimination or Round-Robin playoff. The Host
and Tournament Coordinators will determine which method is more
appropriate to the situation.
Replacement
Players will be taken from Round 1 of the ZCS.
They will be selected from the Bracket the original player was selected.
If this is not possible they will be selected from the Overall
Players, starting with the Tiebreaker Matches.
Round
3
ZCS players will be randomly divided into two brackets
of 16 players each. Public dice rolls will be used to randomly
distribute the field into the two brackets.
Each Player will play every player in their bracket a single 15-point
match.
The top 4 players in each bracket will advance to Round
4. Advancement
will be determined by the
number of wins in Round 3. Only
those players who have the most wins in Round 3, and make a sincere effort
to play all their matches (see Rule 8) will advance.
Ties will be resolved:
·
First by the number of wins against all the other
players in that tie,
·
Second, if necessary, by head to head performance,
·
Third, if necessary, by comparison of Round 2 record.
Any remaining ties will be broken by an elimination or
Round-Robin playoff. The host and Tournament Coordinators will
determine which method is more appropriate to the situation.
Replacement
Players will be taken from Round 2 of the ZCS.
They will be selected from the Bracket the original player was selected.
If this is not possible they will be selected from the Overall
Players, starting with the Tiebreaker Matches
Round
4 - Final Eight Elimination
The final 8 will be seeded by their weighted
cumulative record from rounds 2 and 3.
(40% of Round 2 wins + 100% of the Round 3 wins).
Ties will be broken by random dice roll.
After the order is determined, the first eight sets of
matches will be determined as follows:
The First Seed will choose an opponent from those
seeded 9th through 16th.
The Second Seed will choose an opponent from the
remaining players seeded 9th
through 16th.
The Third Seventh Seed will do the same.
The Fourth Seed will play the remaining player.
The Final 8 will be the best three (3) of five (5) 15 point matches
The semi-finals will be the best three
(3) of five(5) 15-point matches.
The
finals will be the best three (3) of five(5) 17-point matches.
The
final 8 of the ZCS from the current session will have the opportunity to
be eligible for the next session of the ZCS.
Replacement Players will be taken from Round 3 of the
ZCS.
They will be selected from the Bracket the original player was selected.
If this is not possible they will be selected from the Overall
Players, starting with the Tiebreaker Matches.
| Fall 2008 |
| August 3rd - August 17th, 2008 |
Signups for ZCS |
| August 21st |
ZCS Round 1 Draw
|
| August 22nd - September 21st |
ZCS Rd 1 |
| September 23rd |
ZCS Rd 2 Draw |
| September 24th - October 19th |
ZCS Rd 2 |
| October 21st |
ZCS Rd 3 Draw |
| October 22nd - November 23rd |
ZCS Rd 3 |
| December 1st - December 21st |
ZCS Rd 4
QuarterFinals : December 1st - December 7th
SemiFinals : December 8th - December 14th
Finals : December 15th - December 21st
|
|