Spring
2004 ZCS Rules
Note :
All references to the ZCS apply to the ZCSQ as well.
Entry Rules
- The
Directors will not extend invitations to anyone who they
feel might compromise the integrity or civility of the
tournament. Validity of performance records, previous
incidents, and behaviour patterns in ZCS tournaments and
the various qualifying venues will be examined in these
determinations. Severity of infractions will be reviewed
by the Directors and Host at the beginning of every ZCS.
Like all Zone Tournaments, the ZCS Host reserves the
right to refuse entry to anyone based on past actions.
- Each person may submit only one entry
form, and that entry form must be for themselves.
Any and
all Zone nicknames that players wish to be considered must be listed on the entry form. The nickname, that
will be used to play, will be determined by the
priorities incorporated in the eligibility criteria.
- All Players must provide a personal email
address. This email will not be publicized on the
ZCS-ZCSQ site. Instead, a Player's only Email form
will be used to forward all email to the
player's personal email address.
Rules of Play
- If
any two or more players from the same team (Lions, BAA,
BIG, etc) are assigned to the same bracket, they must
complete their matches, against each other, within the
first 7 days of the schedule. If the players from the same
team cannot arrange to play their match within the first
week, then both players must contact the host, via email,
with an explanation of why they cannot do so. If the
players do neither, they risk being removed from the
brackets and/or DQ'd from the ZCS.
- Match
results must be posted, by the winner, within 24 hours of
match completion and before that round has ended. If
problems arise, or if you are using more than one computer
during ZCS events, the Host must be notified by email with
details.
- Players
may not receive assistance of any kind from any source
from the beginning to the end of the match. This
includes, but is not limited to, reference material,
automated backgammon programs (such as "bots"),
or other humans. Players may not use any aid,
as referenced above, before or after the move being
played.
- The tactic of deliberately losing a match to influence
the outcome of the tournament is prohibited.
- All
matches can be played on any server, but the default server
is MSN Gaming Zone. For non-MSN Gaming Zone
matches, dice logs must be captured by the players and
sent in as verification that the match was played.
During
a match, auto-double must be set to OFF and Kibitzing must
be left ON. Players are strongly encouraged to place
themselves on DND, to reduce outside interruptions.
If a
player's performance or response time degrades because
they have left DND off and time is spent answering messages
instead of playing the match at a reasonable rate, then
they must turn on DND. Either
player has the right to silence watchers. If the match is being
unduly disrupted, a ZCS Host, Director, or their designee,
can call for Kibitzing to be turned off.
- All
matches will be played in accordance with the official United
States backgammon rules and procedures where
applicable and common sense prevails.
- Players
are responsible for arranging and playing all their own
assigned matches in compliance with the tournament
schedule. Any player who has not completed their matches
within the specified time frame, and has not provided an acceptable
excuse to the Host, will not advance
into the next round and may risk being DQ'd from the next
ZCS. Excuses must be submitted via email to the Host and
will be reviewed by the Directors and Host.
Only attempts to schedule through the Email Form will be recognized as
proof that the player did try to schedule a match. All emails should be
either
:
- Sent thru
the brackets as emails are auto cc'd to the Host of the
tournament OR
- All responses/emails should be cc'd to the host.
All scheduling will be done before the last 5
days of the round. If there are any problems with
scheduling,
please contact the host for assistance. The Host will
attempt to schedule,
within the 5 final days of the
round,
all matches that
have
not been
scheduled. Forfeits
will ONLY be granted IF the first scheduling
email is sent within
the first 7 days of the tournament AND 2 follow up
emails were sent
after the first one.
- Resignations
will only be accepted when submitted to the Host via
email.
Rules of Conduct
- MSN Gaming Zone COC must be adhered to at all times
while playing in the ZCS tournaments, as well as
maintaining a high standard of ethical behavior and sportsmanship. Any lapse risks disciplinary action from the Host
that may include, but is not limited to, forfeiting points,
forfeiting matches, or disqualification.
- Matches may be analyzed and this analysis may be
published. Players agree to this by entering. Players should show good sportmanship and remain
at the table after the conclusion of the match if their
opponent requests time to save the dice log.
Replacements/Substitutions
- Any
player who does not show any matches played within the
first half of the round or seven days (whichever is less)
or at least half their matches within two thirds of the
round, may be replaced. If you know that you cannot meet
one of these requirements and wish an exception, you must notify the Host, in advance,
with sufficient cause.
- The Host has the discretion to replace
players when they withdraw, or are removed
by the Host. If there are
valid played games, then the replacement player will
assume the wins and losses of the replaced player as their
own. The player will
advance as any other player. All Replacement Players for the ZCS Round 1 will be selected from the
ZCSQ, and for the ZCS Round 2 from Round 1.
General
- All
rulings during the active tournament will be done by the
Host. Any
entrant wishing to dispute a Host ruling may do so by
directing the issue via email to the Tournament Directors, whose
decision is final. Where appropriate, the Directors will appoint
others to adjudicate on appeals in their place.
- Notwithstanding any of the
Rules above, the Directors may
amend or add to these rules, if in their view, circumstances
make it necessary to best achieve the purpose of the
ZCS or ZCSQ.
ZCS
Forum:
- The ZCS Forum is open to public between the end of the
Last Chance and beginning of the ZCSQ.
- The ZCS Forum is open to the Directors, Host and players of
good standing between the beginning of the ZCSQ till the
end of the Last Chance.
- Forum use is not for name calling or accusations. Forum rules must be followed and
Forum Rules penalites will be applied as
appropriate. If you
feel you have a valid accusation, please send it, via email, to
the Directors and Host.
Zone Bugs
- Should a Zone Bug occur that cannot be reset by reseating and restoring the match,
the players must do one of the following:
- Agree on the amount of points that will be resigned and reseat the match and resign the appropriate points.
- Both players, and a witness, get a real board out and set the board up like the game currently being played.
Using the Zone dice, call your moves out in the table chat so that everyone can follow along appropriately
and see the moves on their real board.
Once the real board game is completed, the appropriate number
of points are resigned to each of the players, and the rest of the match continues on the Zone board.
- Call the host to the table to make a ruling or notify
by email (this is only needed if NEITHER player can agree on how
to resolve the situation)
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