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Spring 2004 ZCS Rules    
       Note : All references to the ZCS apply to the ZCSQ as well.

          Entry Rules
  1. The Directors will not extend invitations to anyone who they feel might compromise the integrity or civility of the tournament. Validity of performance records, previous incidents, and behaviour patterns in ZCS tournaments and the various qualifying venues will be examined in these determinations. Severity of infractions will be reviewed by the Directors and Host at the beginning of every ZCS.  Like all Zone Tournaments,  the ZCS Host reserves the right to refuse entry to anyone based on past actions.
  2. Each person may submit only one entry form, and that entry form must be for themselves. Any and all Zone nicknames that players wish to be considered must be listed on the entry form. The nickname, that will be used to play, will be determined by the priorities incorporated in the eligibility criteria.
  3. All Players must provide a personal email address.  This email will not be publicized on the ZCS-ZCSQ site.  Instead, a Player's only Email form will be used to forward all email to the player's personal email address.

    Rules of Play
     
  4. If any two or more players from the same team (Lions, BAA, BIG, etc) are assigned to the same bracket, they must complete their matches, against each other, within the first 7 days of the schedule. If the players from the same team cannot arrange to play their match within the first week, then both players must contact the host, via email, with an explanation of why they cannot do so. If the players do neither, they risk being removed from the brackets and/or DQ'd from the ZCS.
  5. Match results must be posted, by the winner, within 24 hours of match completion and before that round has ended.  If problems arise, or if you are using more than one computer during ZCS events, the Host must be notified by email with details.
  6. Players may not receive assistance of any kind from any source from the beginning to the end of the match.  This includes, but is not limited to, reference material, automated backgammon programs (such as "bots"), or other humans.   Players may not use any aid, as referenced above, before or after the move being played.
  7. The tactic of deliberately losing a match to influence the outcome of the tournament is prohibited.
  8. All matches can be played on any server, but the default server is MSN Gaming Zone.   For non-MSN Gaming Zone matches,  dice logs must be captured by the players and sent in as verification that the match was played.   During a match, auto-double must be set to OFF and Kibitzing must be left ON.  Players are strongly encouraged to place themselves on DND, to reduce outside interruptions.   If a player's performance or response time degrades because they have left DND off and time is spent answering messages instead of playing the match at a reasonable rate, then they must turn on DND.  Either player has the right to silence watchers.  If the match is being unduly disrupted, a ZCS Host, Director, or their designee, can call for Kibitzing to be turned off.
  9. All matches will be played in accordance with the official United States backgammon rules and procedures where applicable and common sense prevails.
  10. Players are responsible for arranging and playing all their own assigned matches in compliance with the tournament schedule. Any player who has not completed their matches within the specified time frame, and has not provided an acceptable excuse to the Host, will not advance into the next round and may risk being DQ'd from the next ZCS.  Excuses must be submitted via email to the Host and will be reviewed by the Directors and Host.
    Only attempts to schedule through the Email Form will be recognized as proof that the player did try to schedule a match. All emails should be either :
    1. Sent thru the brackets as emails are auto cc'd to the Host of the tournament  OR 
    2. All responses/emails should be cc'd to the host.
    All scheduling will be done before the last 5 days of the round. If there are any problems with scheduling, please contact the host for assistance.  The Host will attempt to schedule, within the 5 final days of the round, all matches that have not been scheduled. Forfeits will ONLY be granted IF the first scheduling email is sent within the first 7 days of the tournament AND 2 follow up emails were sent after the first one.
  11. Resignations will only be accepted when submitted to the Host via email.

    Rules of Conduct
     
  12. MSN Gaming Zone COC must be adhered to at all times while playing in the ZCS tournaments, as well as maintaining a high standard of ethical behavior and sportsmanship. Any lapse risks disciplinary action from the Host that may include, but is not limited to, forfeiting points, forfeiting matches, or disqualification.
  13. Matches may be analyzed and this analysis may be published. Players agree to this by entering. Players should show good sportmanship and remain at the table after the conclusion of the match if their opponent requests time to save the dice log.

    Replacements/Substitutions
     
  14. Any player who does not show any matches played within the first half of the round or seven days (whichever is less) or at least half their matches within two thirds of the round, may be replaced.  If you know that you cannot meet one of these requirements and wish an exception, you must notify the Host, in advance, with sufficient cause.
  15. The Host has the discretion to replace players when they withdraw, or are removed by the Host.   If there are valid played games, then the replacement player will assume the wins and losses of the replaced player as their own.  The player will advance as any other player.  All Replacement Players for the ZCS Round 1 will be selected from the ZCSQ, and for the ZCS Round 2 from Round 1.

    General
     
  16. All rulings during the active tournament will be done by the Host.  Any entrant wishing to dispute a Host ruling may do so by directing the issue via email to the Tournament Directors, whose decision is final.  Where appropriate, the Directors will appoint others to adjudicate on appeals in their place.
  17. Notwithstanding any of the Rules above, the Directors may amend or add to these rules, if in their view, circumstances make it necessary to best achieve the purpose of the ZCS or ZCSQ.

    ZCS Forum:
     
  18. The ZCS Forum is open to public between the end of the Last Chance and beginning of the  ZCSQ.
  19. The ZCS Forum is open to the Directors, Host and players of good standing between the beginning of the ZCSQ till the end of the Last Chance.
  20. Forum use is not for name calling or accusations.  Forum rules must be followed and Forum Rules penalites will be applied as appropriate.  If you feel you have a valid accusation, please send it, via email, to the Directors and Host.

    Zone Bugs
     
  21. Should a Zone Bug occur that cannot be reset by reseating and restoring the match, the players must do one of the following:
    1. Agree on the amount of points that will be resigned and reseat the match and resign the appropriate points.
    2. Both players, and a witness, get a real board out and set the board up like the game currently being played. Using the Zone dice, call your moves out in the table chat so that everyone can follow along appropriately and see the moves on their real board.
      Once the real board game is completed, the appropriate number of points are resigned to each of the players, and the rest of the match continues on the Zone board.
    3. Call the host to the table to make a ruling or notify by email (this is only needed if NEITHER player can agree on how to resolve the situation)
Host/Directors
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