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| Spring 2006
ZCS Rules Note : All references to the ZCS apply to the ZCSQ as well. Entry Rules 1.
The
Directors will not extend invitations to anyone who they feel might
compromise the integrity or civility of the tournament. Validity of
performance records, previous incidents, and behavior patterns in ZCS
tournaments and the various qualifying venues will be examined in these
determinations. Severity of infractions will be reviewed by the Directors
and Host at the beginning of every ZCS. Like all Zone Tournaments, the
ZCS Host reserves the right to refuse entry to anyone based on past
actions. 2.
Each person
may submit only one entry form, and that entry form must be for only them.
Any and all Zone nicknames that players wish to be considered must be
listed on the entry form. The nickname that qualifies MUST be the one that
is used during the tournament. 3.
All Players
must provide a personal email address. This email will not be
publicized on the ZCS-ZCSQ site. Instead, a Player's only Email form
will be used to forward all email to the player's personal email address. 4.
All
players, accepting the rules when entering the tournament through the ZCS
or ZCSQ, are responsible for familiarizing themselves with any amendments
or new rules that are added after they register. Any changes to the
rules will be posted immediately in the forum. 5.
Match
results must be posted, by the winner, within 24 hours of match completion
and before that round has ended. If problems arise, or if you are
using more than one computer during ZCS events, the Host must be notified
by email with details. 6.
Players may
not receive assistance while in actual play, at a table of a match.
A suspended match for more than 30 minutes may be analyzed. All
matches that are suspended must be suspended at the end of a game and not
during the game. This includes, but is not limited to, reference
material, automated backgammon programs (such as "bots"), or
verbal assistance from other humans via voice or chat. Players
may not use any aid, as referenced above, before or after the move being
played. Any kibitzer or player may contact the Host with information
regarding a violation of this rule. Please note that you must have
evidence of this rule violation and it must be submitted to the host. 7.
The tactic
of deliberately losing a match to influence the outcome of the tournament
is prohibited. 8.
All matches
can be played on any server, but the default server is the MSN Gaming
Zone. For non-MSN Gaming Zone matches, dice logs must be
captured by the players and sent in as verification that the match was
played. During a match, auto-double must be set to OFF and
Kibitzing must be left ON. Players are strongly encouraged to place
themselves on DND, to reduce outside interruptions. 9.
All matches
will be played in accordance with the official United
States backgammon rules and procedures where applicable and common
sense prevails. 10.
Players are
responsible for arranging and playing all their own assigned matches in
compliance with the tournament schedule. Any player who has not completed
their matches within the specified time frame, and has not provided an
acceptable reason to the Host, will not advance into the next round and
may risk being DQ'd from the next ZCS. Reasons must be submitted via
email to the Host and will be reviewed by the Directors and Host.
11.
Resignations
will only be accepted when submitted to the Host via email. 12.
MSN
Gaming Zone COC must be adhered to at all times while playing in the
ZCS tournaments, as well as maintaining a high standard of ethical
behavior and sportsmanship. Any lapse risks disciplinary action from the
Host that may include, but is not limited to, forfeiting points,
forfeiting matches, or disqualification. 13. Matches may
be analyzed and this analysis may be published. Players agree to this by
entering. Players should show good sportsmanship and MUST remain at
the table after the conclusion or the suspension of the match to allow
time for their opponent to capture the dice log. Failure to do so
may result in the forfeiture of the game/match. 14. Players must either have sent an email for scheduling to their opponents or have a posted match within the first 7 days of the ZCS and within the first 5 days of the ZCSQ to avoid being replaced per round. If you know that you are unable to meet these requirements, and wish an extension, the Host must be notified in advance with your reasons. Failure to do so will result in immediate player replacement. 15. Replacement players WILL NOT be made if ½ or more matches are played, and there is less than 1 week left in the round. Forfeits will only be granted if the Email requirements are met for forfeits as above stated in Rule 10. 16. The Host
has the discretion to replace players when they withdraw, or are removed
by the Host, based on the above.
If there are valid played games, then the replacement player will assume
the wins and losses of the replaced player as their own. The player
will advance as any other player. All Replacement Players for the
ZCS Round 1 will be selected from the ZCSQ, and for the ZCS Round 2 from
Round 1.
17. All rulings
during the active tournament will be done by the Host. Any entrant
wishing to dispute a Host ruling may do so by directing the issue via
email to the Tournament Directors, whose decision is final. Where
appropriate, the Directors will appoint others to adjudicate on appeals in
their place. 18.
Notwithstanding
any of the Rules above, the Directors may amend or add to these rules, if
in their view; circumstances make it necessary to best achieve the purpose
of the ZCS or ZCSQ. 19.
The ZCS
Forum is open to public between the end of the Last Chance and beginning
of the ZCSQ. 20.
The ZCS
Forum is open to the Directors, Host and players of good standing between
the beginning of the ZCSQ till the end of the Last Chance. 21.
Forum use
is not for name calling or accusations. Forum rules must be followed
and Forum Rules penalties will be applied as appropriate. If you
feel you have a valid accusation, please send it, via email, to the
Directors and Host. 22. Games
Freezes Bug: This bug is avoidable and only occurs when a player's
board is closed. To avoid this happening ensure that : 23.
Should a
Zone Bug occur that cannot be reset by reseating and restoring the match,
the players must do one of the following: |
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