Fall 2009 ZCS Tournament Format   



The ZCS Tournament will be played in four Rounds. The first three will be in a Round Robin Format, and the fourth Round will be a Single Elimination, best 3 out of 5

All qualified entries will enter in Round 2, the total of how many will advance from Round 1 to Round 2, and the size of the remaining brackets will be announced after signups have closed..

Round 1 

ZCS players will be randomly divided into brackets of between 8 to 14 players.  Public dice rolls will be used to randomly distribute the field into the brackets.  Each Player will play every player in their bracket a single 15-point match. .


The advancing players will be made up of an equal number from each bracket, and a number at large necessary to even out the brackets for Round 2.  Only those players who have the most wins in Round 1, and make a sincere effort to play all their matches (see Rule 8) will advance
.

Ties will be resolved:

·        first totalling all the number of wins against all the other players in that tie in the same bracket.

·        second, by head to head performance.  

Any remaining ties will be broken by an elimination or Round-Robin playoff.  The Host and Tournament Coordinators will determine which method is most appropriate to the situation.   

Round 2

ZCS players will be randomly divided into even brackets between 8 to 14 players.  Public dice rolls will be used to randomly distribute the field into the brackets.  Each Player will play every player in their bracket a single 15-point match.   

The advancing players will be made up of an equal number from each bracket, and a number at large necessary to even out the brackets for Round 3.  Only those players who have the most wins in Round 2, and make a sincere effort to play all their matches (see Rule 8) will advance.

Ties will be resolved:

·        first totalling all the number of wins against all the other players in that tie in the same bracket.

·        second, if necessary, by head to head performance.

Any remaining ties will be broken by an elimination or Round-Robin playoff.  The Host and Tournament Coordinators will determine which method is more appropriate to the situation.

Replacement Players will be taken from Round 1 of the ZCS.
They will be selected from the Bracket the original player was selected.  If this is not possible they will be selected from the Overall Players, starting with the Tiebreaker Matches.

Round 3

ZCS players will be randomly divided into two brackets of 16 players each.  Public dice rolls will be used to randomly distribute the field into the two brackets.  Each Player will play every player in their bracket a single 15-point match.   

The top 4 players in each bracket will advance to Round 4.  Advancement will be determined by the number of wins in Round 3.  Only those players who have the most wins in Round 3, and make a sincere effort to play all their matches (see Rule 8) will advance.

Ties will be resolved:

·        First by the number of wins against all the other players in that tie,

·        Second, if necessary, by head to head performance,

·        Third, if necessary, by comparison of Round 2 record.

Any remaining ties will be broken by an elimination or Round-Robin playoff.  The host and Tournament Coordinators will determine which method is more appropriate to the situation.

Replacement Players will be taken from Round 2 of the ZCS.
They will be selected from the Bracket the original player was selected.  If this is not possible they will be selected from the Overall Players, starting with the Tiebreaker Matches

Round 4 - Final Eight Elimination
The final 8 will be seeded by their weighted cumulative record from rounds 2 and 3.  (40% of Round 2 wins + 100% of the Round 3 wins).

Ties will be broken by random dice roll.

After the order is determined, the first four sets of matches will be determined as follows:

The First Seed will choose an opponent from those seeded 5th through 8th.

The Second Seed will choose an opponent from the remaining players seeded 5th through 8th.

The Third Seed will do the same.

The Fourth Seed will play the remaining player.

The Final 8 will be the best three (3) out of five (5) matches

The semi-finals will be the best  three (3) of five(5) 15-point matches. 

The finals will be the best three (3) of five(5) 17-point matches.

The final 8 of the ZCS from the current session will have the opportunity to be eligible for the next session of the ZCS.

Replacement Players will be taken from Round 3 of the ZCS.
They will be selected from the Bracket the original player was selected.  If this is not possible they will be selected from the Overall Players, starting with the Tiebreaker Matches.


Spring 2010
January 1st, 2010 - February 15th, 2010 Signups for ZCS
Mar 2nd ZCS Round 1 Draw
Mar 3rd - April 4th ZCS Rd 1
April 6th ZCS Rd 2 Draw
April 7th - May 2nd ZCS Rd 2
May 4th ZCS Rd 3 Draw
May 5th - June 6th ZCS Rd 3
June 9th - July 20th ZCS Rd 4
QuarterFinals : June 9th - June 22nd
SemiFinals : June 23rd - July 6th
Finals : July 6th - July 24th
 
Fall 2010
June 1st, 2010 - July 25th, 2010 Signups for ZCS
July 27th ZCS Round 1 Draw
July 28th - August 29th ZCS Rd 1
August 31st ZCS Rd 2 Draw
September 1st - September 26th ZCS Rd 2
September 28th ZCS Rd 3 Draw
September 29th - October 31st ZCS Rd 3
November 4th - December 16th ZCS Rd 4
QuarterFinals : November 4th - November 17th
SemiFinals : November 18th - December 1st
Finals : December 2nd - December 16th

Host/Directors
Copyright (c) 1999-2010 ZCS-ZCSQ.com. All rights reserved.

HeyAbbot, ZCS/ZCSQ Webmaster