| Not Dated |
I think it would be appropriate for the ZCS to scrap the
pre-qualified element and the zcsq and have everyone start from the same
point, as they do at The British Open and other national competitions.
There have been debates on the forum from rated players that some
pre-qualified tourney spots are weak. Likewise, some tourney players have
queried the number of Rated players citing that those spots have not in
effect been earned. I happen to feel both arguments are right and the only
satisfactory way to deal with this is to do as I have said previously and
that is scrap pre-qualified.
|
| Not Dated |
- I would like to see 1 round of zcsq .....not 2 and pick the top
players from that round to continue on to the zcs.
- I would like to see the top 8 players from THIS zcs with seating in
the next and all other players have to play in zcsq to qualify. As we
know there is cheating in the rated rooms and also in the tourney
rooms. So winning tourneys or having a good rating is no guarantee
that that person has earned either slot.
- I would like to see a new rule that kibitzers MUST be silenced when
the game begins. The zcs is to me as much for the kibitzers as it is
for the players. It's a fun, learning experience I believe for all and
you can't do that with kibitzers talking in the middle of a non
silenced game.
- I personally would love to see the zcs forum closed once the rules
have been set in place and play has begun. I see nothing but problems,
backbiting and hate on that forum. It has turned into nothing much
more then the old persona forum. I've stated it before "the zone
DOES read this trash" and my own personal opinion is it makes the
zcs look troubled. The problems between players , directors and host
should be handled in private. NOT on a forum. The purpose of the forum
I thought to begin with was to make suggestions for the zcs rules and
regulations. Once that zcs is in play there is NO changes to the rules
so why is it open?
|
| Not Dated |
I would like it made mandatory that in all ZCS matches the
players have to silence to allow kibitzers a chance to discuss the game.
|
| 05/08/03 |
- A replacement player should not receive the benefits of a player
that he/she replaced. If a player loses to a player who has had to
leave the tournament, then the losing player should have a chance to
replay that match. It SHOULD be hard as heck for a replacement player
to make it to the next round as they should not even be in the current
round. Wins by the non-replaced player should be kept in place as they
beat the "better player."
Example: I am 7-3 and I need to forfeit. The 7 people that I defeated
will have an opportunity to reschedule a match with my replacement,
but the 3 people who defeated me will not have to worry.
Another possible idea is to give everyone (even the people who I
defeated or I lost to) a half victory against me (for seeding
purposes).
- Create a set amount of players who will make the ZCS and do not
alter that number to "avoid tiebreakers."
|
| 05/10/03 |
- Suggest a link box to time conversion link
http://www.timezoneconverter.com/cgi-bin/tzc.tzc
- Also consider a rule when setting up a match date and time when no
time zone is indicated it will be a default time zone. As some people
make mistakes but some do this as a delay on purpose. ie (loop hole)
|
| 05/10/03 |
| Submit for consideration purposed rule change to the 23rd
rule
Any player who has not started playing promptly or has not played and
completed at least one match per seven days thru out the tourneys entirety
and no less than half completed at half way mark but not more then
sixty-percent or the approximate may be replaced. Specific deadlines and
games to equal sixty percent may vary from tournament to tournament and
will be provided before the start of each round.
Requests for exceptions should be directed to the Host as soon as
possible. A maximum of one request per event will be considered. All
approved or rejected delayed play request will be posted on Delay Request
Board containing only time and duration and decision of approval or
rejection. All catch up matches must be played within seven days of
returning.
Upon approval matches need to be scheduled with opponents that will be
missed to conform to required match play. Scheduling in advance thru
e-mail with 3 possible dates and times to choose from. Opponent that
cannot agree on a submitted purposed date time must intern re-submit three
different times and dates that are within seven days in which absence of
play has been approved. It will then be up to player with approved absence
to choose one of those dates and times. Holidays will be taken into
consideration if player found in non-conformance of rules.
The Intent of the rule change is intended to lessen the impact and
outcome of those who choose not continue to play when they cannot
obviously advance and for those experienced player that take advantage of
knowing and stall there games until the last moment getting maximum
benefit wins thru those who choose to no longer play or the skill change
in those that are substituted. By instating this rule I believe this will
even out the time frames of played matches.
Note: This rule would require building an additional web page. Sry Hey_
abbot J
Thank you for your time.
Ice_Cuber
|
| 05/10/03 |
| That this suggestion box page font size be increased and
perhaps in bold. Perhaps my age is showing ;)
(Webmaster note : I enlarged the default font a little, and made the
font sizable, so you can adjust it in your browser)
|
| 05/15/03 |
I suggest that the top 10 players in the GammonZone rating
system be given ZCS qualification.
|
| 05/18/03 |
Several Suggestions.
- Most important one First - Get more qualifying Tournaments involved!
There are plenty out there to choose from.
- Up the minimum requirements for ladders and change the scope. I
remember seeing Ladders Hosts say the minimum should be raised. I
suggest the following qualifications:
- Top 5 with best win/loss percentage that have at least 1000
matches that apply.
- If they have qualified before, they must have played at least
150 matches since the last qualification.
- Up the minimum for Ratings as follows:
- Top 20 with best Ratings that have at least 1500 experience
points, and have a experience/match ratio of no less than 75 and
no more that 500.
- Keep the 250 experience points and 27 matches the same for those
who qualified before.
- If Tournament Ratings are to be used as a qualifier, then apply
the same requirements to them as well.
- Minimum requirements for any qualifying tournaments :
- Must be at least 5 rounds (32+ players) deep, and overall
accumulated points for winning the tournament must be at least 20.
Minimum for winner only. Higher numbers could be considered for
adding the runner-ups as qualification.
- TOC's must have as qualifiers only winners of Zone Tournaments.
No "Lifetime" memberships for just being there.
- Minimum requirements for any qualifying League play :
- Minimum play of 14 matches, minimum of 7 opponents having been
played, and a minimum of 98 overall accumulated match points.
- Players must have been played through at least two
"rounds"
|
| 05/18/03 |
| One of the major problems with the Zone Championship Series
(ZCS) (at least a perceived problem, and in my belief, a real problem) is
the pre-qualifying of rated players. While I the ZCS should still
pre-qualify players for the ZCS based on zone ratings, I believe that
number should be greatly reduced. Of course, others do not see a problem
with this number. I propose a compromise of sorts.
While I believe many of the players who pre-qualify for the ZCS based
on their zone ratings are very good players and people who are certainly
capable of competing at a high level, the type of backgammon played to
gain a high-enough rating to compete in the ZCS (one-point matches,
64-point matches) is not indicative of the type of backgammon played in
the ZCS. Therefore, the backgammon players with the highest zone ratings
are not necessarily the best backgammon players (as defined by the ZCS).
I believe there is a solution to this problem.
To excel in the ZCSQ, one must have skills similar to what is needed in
the ZCS - in other words, the ZCSQ is a good indicator of backgammon skill
(as defined by the ZCS). So, instead of pre-qualifying 20 players (or 22
this past session) based on zone ratings, only pre-qualify about the top 4
players. Then, to ensure more rated players end up in the ZCS, segregate
the ZCSQ brackets by player type. Have brackets for rated players,
league/tournament players, ladder players, and general players.
Depending on the breakdown of pre-qualifiers and the proportions the
directors wish to include in the ZCS, the segregated brackets could ensure
the number of players the tournament wants in the ZCS based on player type
(for example, if the directors want a total of 12 rated room players,
they'd pre-qualify the top 4 and the top 8 from the ZCSQ rated player
brackets would advance). This would help ensure the top rated players get
into the ZCS, but the rated players with the best skills necessary to
perform well in the ZCS also gain entry.
This same concept can be used for ladder players, league/tournament
players, etc.
Combined, the directors would be able to specify the mix of players
they wish to play in the ZCS.
|
| 05/19/03 |
| I suggest lowering the total number of ladder matches
needed to pre-qualify for the ZCS from 500 to 400 matches.
Most rating formulas stop making experience point adjustments to a
person's rating after he/she accumulates 400 experience points. The reason
for this is simple - mathematically, it takes about 400 experience points
to get an accurate reflection of a person's ability (when comparing the
rating to people who play in similar leagues, similar strengths of
schedules, etc.). (NOTE: I understand that win/loss percentage is used for
ladder pre-qualifiers, but the point is, 400 experience points is enough
to determine somebody's ability.)
Since most ladder players play one-point matches (or so I've been
told), and Case's Ladder does not use experience points, 400 matches would
seem to be a fair reflection of somebody's ability - especially if people
are actually playing multiple-point matches.
|
| 05/19/30 |
| Reduce the number of players in the ZCS. In addition, pick
a number of people who will play in it and stick to it.
I believe 48 players is more than enough people to have in a "best
of the zone" tournament. Not everybody, especially not 80 or 90
people can be the best of the zone.
In addition, instead of taking an arbitrary number of people from the
ZCSQ, and giving the appearance that the ZCS administration is trying to
ensure certain people make the tournament, publish the number of people
who will qualify from the ZCSQ in advance.
The process would be simple. Pick a total number of players to play in
the ZCS (for example, 48); determine how many pre-qualifiers there are
(for example, 29); then do the match and publish, for example, that a
total of 19 players from the ZCSQ will qualify for the ZCS.
Once you know you need 18 players, you can make the determination of
how many will qualify from each bracket (or group of brackets). You may
need to throw in a wild-card position or two (for example, the top three
players from each of the five brackets will advance, plus the top four
remaining players with the best records).
|
| 05/20/03 |
| Do away with replacement players all together.
First of all, if somebody isn't skilled enough to advance to the next
round, they don't deserve to play in it. Look at the situation you have
now with a director who was eliminated in round 2 playing in the
elimination rounds now. Those were the rules and I'm not knocking her for
taking the spot, but is it really fair to the person who would have
finished fourth in the bracket had she not replaced the person who quit?
That poor person didn't get a second chance, why should anybody else have
gotten a second chance? If there was a replacement player who finished
better than her in the previous round, would it be fair that person
replaced somebody who was 1-6 and she gets to replace somebody who was
4-3? Conceivably, somebody could not sign up in time, but get in round 1
of the ZCSQ as a replacement player, be knocked out in round 1 of the
ZCSQ, but make it to round 2 as a replacement player and advance to the
ZCS; get knocked out of round 1 of the ZCS, but get put in round 2 as a
replacement player, and then win the whole tournament. While it's
far-fetched, does anybody really want the rules set up so that somebody
who didn't even sign-up on time and got eliminated twice could actually
win?
Second of all, the only way to include replacement players that is not
completely unfair is to have them take over the record of the loser who
quit in the first place, but even that isn't entirely fair since those who
played their matches early are, theoretically, playing a more skilled
opponent than those who get to play the replacement player.
The best way to deal with quitters is to give everybody a win against
them and not let them back into the tournament for at least two sessions.
I would make that rule effective immediately since you can't make it
retroactive and be fair.
|
| 06/01/03 |
| Due to the fact that Tur players are having a tough time
logging on. I am submitting a request to consider IFS for eligibility.
TURc_Lioness is the director and the website is http://www.backgammon-turniere.de/
|
| 06/04/03 |
| The IFS European and IFS World Champions should be
considered for automatic slots in ZCS.
Cheers .....
gammonish (Ralph Byrns0
|
| 06/16/2003 |
| I believe that Bunny Hop and Ivy should both be considered
for auto-entry into ZCS :)
|
| 11/13/2003 |
| That this rule be put into the Spring 2004 Rules in regards
to emails/forfeits awarded.
The first email attempt should be sent within the first 7 days of the
tournament (this coincides with the replacements), 2 follow up emails must
be sent to be granted a forfeit. All emails should be 1. Sent thru the
brackets as emails are auto cc'd to the Host of the tournament or 2. All
responses/emails should be CC'd to the host. All scheduling should be done
before the last 5 days of the round. If there are any problems with
Scheduling please contact the host for assistance.
|
| 12/3/03 |
| the q series does not seem to have an active
link from zcs home page. |
| 12/9/03 - 12/10/03 |
| 1. Currently any player who does not complete the
tournament without a good reason may be banned from the next ZCS. I would
like to see that rule amended so that for each match that you forfeit
without a good reason you are banned for that many ZCS's. For example if
you decide that you are unable to qualify for the next round and say
"screw it I quit" and forfeit 7 matches then you should be
banned from the next 7 ZCS's.
2. I would like to see the final 8 pairings to be decided by the
following means: Seed 1 picks from seed 2-8. The next highest seed then
picks his/her opponent. The next highest seed picks his/her next opponent.
The remaining two seeds play each other. I believe this modification will
tend to result in the final 4 being the 4 strongest players from the final
8 which is a good thing.
3. To the extent feasible I would like to see all the final 8 rounds
begin on a Friday, Saturday or Sunday to maximize the number of matches
that can be "gotten out of the way" thus making future matches
easier to schedule in addition to maximizing the number of matches that
kibitzers will have the opportunity to
watch.
4. I would like to see round 1 of ZCS to be decided according to
hierarchy of qualifiers instead of by random dice roll. If the hierarchy
actually reflects the order of the strongest to the weakest players then
what will happen is the brackets are evenly balanced according to strength
instead of by random which will inevitably result in 1 (or more) very
strong bracket (s) or 1 (or more) relatively weak bracket (s). This may
require that the hierarchy be better thought out.
5. For round two of the ZCS I believe that instead of random dice rolls
that the top 2 finishers from round 1 should pick (by alternating picks)
who goes in which bracket from the advancing player pool. This should
result in relatively balanced brackets instead of sometimes one bracket
being considerably stronger than the other.
6. In the current ZCS in round one player withdrew after several
matches were played and her opponents who did not play her yet were given
forfeit wins instead of a replacement player coming in and playing the
remaining matches. I would like the rules clarified to state when this
would and would not happen.
7. For clarification purposes I would like to see the rule for
the tiebreakers stating
" third, if necessary, by total number of points won in the
tie-breaking matches."
to be changed to a rule specifying that only the loser's points are
counted.
8. I believe the GammonCup and GZTOC are stronger than the
Progressive TOC and the ZBGTOC and should therefore be included as
prequalifiers.
9. Before the final tiebreaker for advancing which currently is decided
by number of GAMES won in the tie breaking matches I would like to see a
series of matches of descending length to be used in the event time is a
critical factor. Ideally long ZCS type-length matches would be used but if
necessary 7 points or 5 or even 1 seem to me to be much preferable to
counting points won in matches.
happyjuggler0 |
| 7/9/2004 22:19:12 |
| I think the
"Host" of the tournament should be rotated like the Director
position especially given the tournament doesn't even need a MPlus.
Nothing against Gammonzone, but a Host from a different tournament group
could bring in fresh ideas. |
| 9/30/04 11:02:52 |
| A suggestion for the current ZCS - Fall 2004
Given that there is a new special round, and that the final 8 players
are coming from that round, I would like to suggest that the top 8 players
that come from Round 2 of this zcs be granted the zcs pass for the next
zcs, rather than the final 8 of this zcs.
It would feel somewhat unfair if what you would normally have to do to
get a spot in the next zcs - ie make the top 8 players after round 2 would
not apply here. I do realise that it could be construed as you get the
pass for the next zcs if you make the final 8 of the last zcs, but given
the circumstances surrounding this one - with the added special round to
incorporate all the final 8s from the zcs' leading up to this one, that it
would only be fair to give the zcs passes to whoever the top 8 from round
2 are.
Also - I would like to see more qualifying tournaments for this event.
I realise that that is up to the tournaments individually to ask for it,
but it would be nice to have more opportunities to qualify for the zcs.
Finally, it would be nice to have an extra row for each player
indicating their current average snowie rating from their matches played,
it would just be a nice thing to see, I guess.
Keene aka FAR_kilted__
|
| 04/08/05 00:38:41 |
| This is my first ZCS and I must tell you that format of
Round 1 seems not very good to me. We have to play 14 matches in 3 weeks
and matches are just too long for a round 1. So my suggestion is to either
reduce the length of matches in R1 to 11 pts or give additional week or
two to play.
Regards Dim ( EU_BG_DimDragon ) |
| 6/17/05 11:48:48 |
| ZCSQ and Round 1 & 2 of ZCS. I have noticed that many
players do not make an effort to complete their matches. This is not fair
or honorable really.
I suggest that there should be a penalty if a player does not complete
90% of all their matches. Perhaps they are barred from playing in the next
two ZCS events for example.
A player should not lose out on moving on because someone else gets
credit for a match they did not play.
Also, if someone drops out I think it is better to keep the bracket
closed once started. If a replacement player is better/worse than the
original player it is not fair to the matches already played and the ones
to be completed by the replacement player.
Thanks for listening! |
| 6/17/05 11:45:14 |
| Since snowie calculates how a player plays I think it would
be wonderful to see an overall analysis of the whole match, not individual
sets. It is possible the overall results will be different because the
larger database is used for analysis. I propose for the quarer, semi- and
finals that snowie be run with all the sets combined.
Good idea? |
| 7/20/05 04:29:10 |
| Instead of analyzing matches with Snowie 3, use GNUBG. Keep
Snowie 4, however, and continue to post the analysis side by side. More
people have the free GNUBG and would be able to interpret the results
better. Those that have Snowie most likely also have GNUBG and would like
to see a comparison of the two.
I'd be willing to help with GNUBG running matches with GNUBG.
--BrainLacko |
| 11/16/05 04:05:25 |
| Clarify how the replacement list is drawn up and post it at
the beginning of a round.
I think that replacements should come first from bracket tiebreakers
and then from the at large tiebreaker rounds. After that, use overall wins
in the main round and then ratings. Whatever is done, POST THE LIST before
play begins. Thanks,
Bruce (BrainLacko) |
| Date : 10/2/07 09:50:20 |
| Hi,
Here are my suggestions concerning ZCS format:
1. ZCSQ should be more tougher and last more than 1
single round. 2. In first round of ZCS 6 players should qualify for next
round. 3. If needed add 1 more round in ZCS. 4. ALL the players should
send the match log, ALL the matches should be snowied. 5. A certain number
of players should qualify to next round, accordind to their snowie rating.
This will allow very unlucky - but good players - to still qualify. This
will oblige players to try their best to play backgammon, and not do
whatever :). 6. The round of 16 and the one of 8 should remain like they
are. Best regards. Zouky |
| Date : 10/9/07 19:35:15 |
| My suggestion is about the forfeits. I find
the current system unfair, specially with active players who make the
effort to get all their matches played. My proposal is: 1. To give no wins
by forfeit (no one receives points for an unplayed match), OR 2. To
withdraw any player with one or more loses by forfeit, not considering any
of their matches (neither played nor unplayed) at the time of counting
wins. Of course none of the solutions is completely fair, but I consider
any of them much fairer than the current system. Regards, McAlonso |
| Date : 2/9/08 11:05:20 |
| Hello and thanks for all of your hard work.
My suggestion has to do with the order of seeding in the elimination
round. Most seeded tourneys use the following format: 1 8 5 4
---
2
7
6
3
This is done for this reason: If the higher seed wins in the first two
rounds, you will have 1 vs 4 and 2 vs 3 in the semi final round. The 1
seed should always have the "easiest" (based on seedings) path
to the finals.
Comment by SweetD - Let us keep in mind we do 16
players for the final rounds not just 8
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